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Games · crash

Aviator and the crash family

One number goes up, and at some point it stops. Everything else about this family is interface. The only question worth asking is what is published about how the stopping point is produced.

1 decision per round1 fairness page0 strategies sold0 return percentages published
01

What the game actually is

A multiplier and a cash-out button

A round starts, a multiplier begins at one and rises, and it stops at a point chosen before the round began. A stake placed before the round is multiplied by whatever the number reads when the player cashes out, and lost entirely if the round ends first. That is the whole game. The aeroplane, the rocket and the chicken are interface on top of the same three sentences. The most complete records in the register.

Because the stopping point is fixed before the round starts, nothing that happens during it — watching, waiting, other players' cash-outs on the side panel — changes it. That is worth saying flatly, because most of what is written about this family is about reading a round while it is running. Responsible play.

A crash game in demo mode, with the multiplier rising
Spribe’s own public demo, opened on 25/09/2026 in FUN MODE — no account, no stake, no money. The screen is ours rather than borrowed from a listing.
02

What a provably fair page proves

And what it does not

Crash games usually ship with a fairness page: a server seed committed as a hash before the round, a client seed the player can change, and a published method for combining them into the round's outcome. What that proves is that the result was not chosen after the fact. It is a real property and it is checkable. BitStarz: what is written down.

What it does not prove is the shape of the distribution, which is the thing that actually decides what the game returns over time. That lives in the game's own rules rather than in the fairness page, and it is the same reason this site publishes no return percentage for any game.

03

The four numbers in a crash round

Only two of them are yours

Stripped of the interface, a round has four numbers in it. Two belong to the player and are set before the round: the stake, and the multiplier at which the cash-out happens automatically if it is reached. Two belong to the installation: the point at which the round ends, fixed before it begins, and the ceiling the multiplier cannot pass however long a round runs.

  • The stake is bounded by a minimum and a maximum that belong to the table, not to the title, and both are visible before the first round.
  • The auto cash-out is the only decision that cannot be made too late. A manual cash-out competes with the round ending; a number entered in advance does not.
  • The stopping point was fixed before the round started. Nothing observed while it runs is information about it.
  • The ceiling is a maximum win, usually expressed as a multiple of the stake or as a cash amount, and it is the number most often missing from descriptions of this family.

The ceiling is worth finding before staking rather than after. A round that would have run past it pays the ceiling, which means the largest outcomes of the game are not the largest numbers on the screen. Where it is written varies: some titles put it in the rules panel, some in the operator's terms, and some in both with different figures, which is itself worth noticing.

04

Two panels, auto play, and what they change

Pace, not arithmetic

Most crash titles allow two stakes in the same round, each with its own auto cash-out, and most allow a run of rounds to be played without pressing anything. Both are conveniences with the same effect: more rounds per hour and more money through the same fixed arithmetic. Neither changes what a round is worth, and neither is described here as a strategy, because it is not one.

What they do change is how quickly a bonus requirement moves, which is the one place this site's arithmetic touches the games at all. The multiple on the bonus page is a quantity of turnover, and turnover is rounds times stake. How much each round counts towards it is a field none of the twelve records publishes in a form this register could read.

05

Where the family sits in this register

Inside the cashier, not beside it

Crash titles are part of what several cashiers here describe themselves as holding, and that description is the operator's own. Nothing about the games contributes to a record's score: the five blocks measure the licence, the route, the cashier's coins, the verification clause and the bonus arithmetic, and none of those has an opinion about what is in the lobby. Which of the twelve say they hold crash titles is in the description column of the full register, marked as the operator's own words.

The cashier at the top of the routeThe most complete record here, and one that describes in-house games among the rest.
Open the cashier
06

Questions people actually ask

What gets typed into a search box
Is there a strategy for Aviator?
The stopping point of a round is fixed before the round begins, so nothing observed during it can inform a decision about it. This site sells no strategy and describes none.
What does «provably fair» actually mean?
That the result was committed before the round and can be checked afterwards against the published seeds. It says nothing about how often large multipliers occur.
What is the RTP of a crash game?
It belongs to the individual installation and is written in its own rules. No figure is published on this site for any game.
Open the cashier — top of the route